
Game design projects
Explore a selection of game design works, including concepts, prototypes, and completed titles, reflecting a range of genres and styles.

Pizza Box – Party Game Adaptation
Flip the coin. Hit the slot. Complete the chaos.
Pizza Box is my custom adaptation of the iconic party game where the rules are simple and the outcomes get wild fast. Players take turns flipping a coin onto the board, and wherever it lands becomes their challenge. Each slot on the Pizza Box features a unique action, ranging from silly to strategic to downright ridiculous, all designed to keep everyone laughing and on their toes.
I recreated the classic experience with a cleaner layout, bold visual cues, and a carefully planned set of actions to keep gameplay fast paced and engaging. Whether you are playing casually with friends or using it as an icebreaker, Pizza Box delivers unpredictable fun every time the coin hits the cardboard.

COG: Cycle of Growth – Roguelike Platformer
COG: Cycle of Growth is a fast paced roguelike platformer created in collaboration with Sime Gaming Studios. The game centers on a cyclical progression system where each run helps the player grow stronger, discover new abilities, and push further into an ever changing world.
I created all of the in game character assets as well as several environment pieces, focusing on clear silhouettes, expressive animations, and a cohesive visual style that supports the game’s energetic movement and combat. My work contributed directly to shaping the tone, readability, and overall feel of the moment to moment gameplay.
A link to the game can be found here.

Custom TCG Alt Art Borderless Card Designs
This project showcases my work in creating high quality alt art, borderless trading card designs using artwork sourced from other creators. While the artwork itself is not my own, the focus of the project is on the technical and artistic process of transforming existing illustrations into fully realized card layouts. This includes precise character placement, accurate borderless centering, stylistic cohesion, and maintaining the visual integrity of the original art while adapting it to a trading card format.
Through this work, I developed strong skills in layout design, compositing, color balance, typography alignment, and card frame adaptation. Each card is built to feel authentic, polished, and ready for play, matching the standards seen in official trading card products.
My long term goal is to work with the Wizards of the Coast Universes Beyond team to produce official alt art, specialty, and crossover card treatments similar to the examples in this collection. This project represents my passion for card design and my dedication to mastering the visual language of modern TCGs.

Wasteland – 8 Bit Deckbuilding Roguelike
Wasteland is an 8 bit, Slay the Spire inspired deckbuilding roguelike that I designed as a personal project. The game features turn based combat, strategic card combinations, and a progression system built around navigating a harsh post apocalyptic world.
The art assets were created using a combination of my own pixel work and various AI assisted tools. My focus was on achieving a cohesive retro aesthetic while ensuring that each card, enemy, and environment element remained readable and expressive at a low resolution. I also handled the card layout, interface design, and overall visual direction to create a unified look and feel throughout the project.
Wasteland represents my exploration of procedural gameplay, card design, and pixel art, as well as my interest in building systems driven games. It serves as a foundation for future deckbuilder projects and demonstrates my ability to manage both the creative and technical aspects of a small scale game.